Adventures in Blackmoor (Dungeons & Dragons Module DA1) [Dave L. Arneson, David J. Ritchie] on *FREE* shipping on qualifying offers. Adventures in Blackmoor modscans/ Did you Play or DM this adventure (or both. A page saddlestitched book with loose cover and a foldout map. This is the first Mystara/Blackmoor supplement. Blackmoor has an odd history. It was first a.

Author: Meztile Moogukinos
Country: Oman
Language: English (Spanish)
Genre: Photos
Published (Last): 28 July 2008
Pages: 360
PDF File Size: 19.45 Mb
ePub File Size: 11.21 Mb
ISBN: 323-6-61779-545-2
Downloads: 11593
Price: Free* [*Free Regsitration Required]
Uploader: Keshakar

Views Read Edit View history.

The Duchy of Ten Type: Set amidst the blistered salt flats of the Valley of the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. This in turn lead to Dave Arneson obtaining the rights to publish further Blackmoor material with his own company Zeitgeist Games for the d20 System. There, as Zugzul had promised, efreet came to help them make the mighty artifact.

DA1 was still vital for its time as the only easily available Blackmoor primer.

The Blackmoor Archives – Home of the Comeback Inn

Like the other modules in the series, it features many of the locales and characters present in Dave Arneson’s original “Blackmoor” campaign as seen in the First Fantasy Campaign. Adventures in Adventurees at rpg. He was also disappointed that Blackmoor wasn’t explored much “despite the colour map which comes as part of the package”.

City of the Gods is fun and different. Posted by Needles at Friday, 19th September, Other people have been able to write interesting material for those acventures.

Da1 Adventures in Blackmoor Dungeons & Dragons Module TSR | eBay

Now I’ve mentioned St. Into this time of black despair, there steps a band of adventurers who cluth strange swords and wear most curious armor – and who claim that Blackmoor sank beneath the ice 3, years ago!


Dark Alliance Baldur’s Gate: Clues found in the inn lead to the second part of the adventure. Also included are seven pages of background for the DM, which give the history of the area in which the adventure is set, as well as three more pages introducing the player characters to the world of Blackmoor. Many were the men who guarded the Hill of the Hammer during the days of making – for their foes in hated Va1 would try to unmake that which they had wrought.

This page was last edited on 10 Novemberat The Gorgon’s Alliance Planescape: Blackmoor is all Dave Arneson, he has provided the only compelling vision blackmooe the setting. To south and east, the Great Empire of Thonia plots to end Blackmoor’s independence and reclaim its lost province. I’ll take the bait. Arneson and David J. What were the highlights for your group? The City of the Gods was first introduced in Dave Arneson’s campaign and this adventure location proved particularly deadly to his PCs.

Shattered Lands Dark Sun: We would have to wait untill to see the module available in print.

If divorced from the plot and used as mini-settings, they are quite nice. But instead the whole adventure line was cancelled.

Unlike the first three modules in the series, Dave Arneson was not credited for this module. Product Manager Bruce Heard later xa1 that he had plans for bringing Blackmoor back in the late s, but this never happened as TSR was bought by Wizards of the Coast. For centuries, this tangled maze of sluggish watercourses, stagnant ponds, and festering marshes has defended Blackmoor’s southwestern blacmkoor.


The Duchy of Ten? To the west, the implacable Afridhi are on the move.

Da1 Adventures in Blackmoor 9172 Dungeons & Dragons Module TSR 1986

Results 1 to 10 of It has been speculated that this was due to a shift in management at TSR with Gary Gygax having left the company in towards the end of Similar Threads Experiences with the bonus adventures in 3. City of the Gods Type: It is interesting to see how everyone’s experiences compared and differed.

The fourth module was published without Dave Arneson being consulted and the fifth planned module was never publihed as the line was cancelled.

Retrieved from ” https: Saturday, 23rd February, That’s what Zugzul bade the Afridhi call the evil artifact that he had taught them to make.

That’s what the flying egg has. The player characters are transported from their “modern” time to the time of Blackmoor and must rescue King Uther from The Prison Out of Time.

This module consists of a page booklet and an A2 color map inside a wraparound card cover. By using this site, you agree to the Terms of Use and Privacy Policy. Errors The following errors occurred with your submission.

I’ve read it, but not run it. Beyond the realm of the Egg, the hated Skandaharian Raiders are building longships and preparing to fall upon Blackmoor’s unprotected blakmoor while its tiny army turns to meet these other threats.

The Genie’s Curse Birthright: And this speaks somewhat of Blackmoor very different place within the Gygax Greyhawk box set.