Posts about CryEngine written by hownot2code. CryEngine 3 SDK made a decision to upload the source code of their game engine CryEngine V to Github. Cryengine 5 / #55 Track View Tiefenschärfe / Tutorial German. Startegel Anno Moving a project from Cryengine EaaS to Cryengine 5. Black Hat Studio. 3. Hi there, I have been busy with CryEngine 3 (CE3) last days, after all these / cryengine-3/tutorials/how-to-create-a-new-vehicle-in-cryengine

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The role of Unity is to help introduce people into the paradigm of game development. Now, I wanna check out cry engine. The point I mentioned is that you sure can do a lot of stuff in Unity yourself.

Join the Unity Advisory Panel. Looks nice but is already the limit. So cryenginw could still make you choose CE3 instead of Unity, even if you are happy with the visuals of Unity Pro?! Its just that CE3 was release some weeks ago, so you can’t expect much in that area.

Cryengine 5 / #55 Track View Tiefenschärfe / Tutorial German

Use Unity first, understand it, push it to its limit, then switch to CE3 deutxch you think you need it. Use Unity Pro and AssetBundles! Also it would be like shooting squirrels with canons.

And also if you look at the second video, you can see that there cryejgine NO point at all comparing CE3 with Unity. For now I have omitted all that stuff and this was a good decision.


Just pick some AAA models, stuff them in and enjoy. This is no flame thread or anything, so if you really want to know an objective, but technical, view on CE3, from a person who really likes Unity at least for what it was made foryou will get it. But if you look deutscg the CE3 water effects, you will see that this is far away deutschh anything you have ever seen in Unity and probably couldn’t even do in Unity efficiently.

CryEngine 3 SDK Tutorials and Training Videos

So let’s just say I am planning on “Portal 3”, the sequel that valve has claimed would never come otherwise! I am sure I don’t tutodial to mention tessellated displacement mapping as seen in the second video, HDR lighting, transparent colored shadows, the list is endless But I think at first there target was to become the predominant package for 3D web game development, which I think they nailed that. Thanks that you are open to this deutsxh. In the end, it is a business decision.

We’ll keep improving the built-in effects, but you also have the power to do this yourself. Cryentine funny how you changed your mind now while 1 week ago you werent quite on the same page as me You wrotte really great sum-up WHY should someone use Cryengine.


You mean the world machine thing? The feature list is practically endless and I rather have the feeling that most them are again of the kind we already have.


And since nothing is prebaked in CE3, you get realtime radiosity, dynamic occlusion, as well as fragmentation for mesh destruction If you don’t master Unity, you have no chance with even simple things in CE3, I promise you And especially the crymod section has about k posts in all sub-forums and is yet highly active.

But I don’t think cryengine will keep this edge over Unity for more than a few years. With proper skills you can of course just write your shaders and posteffects to compete with UDK and Cryengind, but most features that it lacks currently just can not be implemented outside the engine CE3 comes with three different amazing water surfaces made for different occasions ocean, in-door, river.

Additionally CE3 supports a lot of things I couldn’t figure out right now, like advanced AI, superior networking, It is quite important, but useless without gutorial the others. I am da bawssSep 29, Improve your Unity skills with a certified instructor in a private, interactive classroom. Jun 15, Posts: So much for an AAA engine.

By your opinion what is the “one” most important thing that Unity team should make to be more usefull in getting the job done?