SIBGRAPI will be co-located with two other major events: SBGames , the Symposium on Computer Games and Digital Entertainment, and SVR Offresi corso gratuito di Grafica 3D a g Il minimo che possiamo fare dopo . Il computer Animation Festival del SIGGRAPH celebra la narra 20 Feb IMAGO is a cultural no-profit association settled in Pisa, which was born in thanks to [email protected] Computer Vision Conference (CVC)

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With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers. Gomes, Emanuele Santos, Creto A. Coelho da Silva, Jose Antonio F.

Resort Capo Bianco Isola d’Elba

Alves, and Tiago J. Incomplete or late submissions will not be considered. All deadlines expire at Person identification using fingerprint impressions has been widely studied and employed for over years.

Emerging 3D finger sensing technologies enable deformation free and hygienic acquisition of ground truth fingerprint information. Acquisition of subsurface 3D finger details can also enable detection of sophisticated presentation attacks and is critical for very high security applications. In addition to improving the user-friendliness and user-privacy, contactless 3D fingerprint identification also enables significantly enhanced limits on the individuality of fingerprints, which makes it very attractive for very large-scale personal identification applications.

In this talk, imaho will discuss on recent advances towards such emerging 3D fingerprint identification technologies and share achieved results.


I also plan to discuss on the technical challenges that are limiting the deployment of emerging contactless 3D fingerprint identification technologies and these needs to be addressed with much needed further research in this area. Ajay Kumar received the Ph.

His current research interests are on biometrics with an emphasis on hand biometrics, vascular biometrics, iris, and multimodal biometrics. He holds seven U. He was on the Editorial Board of the IEEE Transactions on Information Forensics and Security from toand served on the program committees of several international conferences and workshops in the field of his research interest.

In my talk I will revisit some of the most visually impressive 3D user interfaces and experiences, and discuss their benefits and drawbacks. Finally, I will argue that successful user interfaces for the next human-computer interaction paradigm need to be supernatural, spatial, smart, and social.

His research is driven by understanding the human perceptual, cognitive and motor abilities and limitations in order to reform the interaction as well as the experience in computer-mediated realities. Frank Steinicke regularly serves as panelist and speaker at major events in the area of virtual reality and human-computer interaction and is on the IPC of various national and international conferences.

What happens during psychotherapy that enables clients to improve?

Resort Capo Bianco Isola d’Elba – Imago Editor – EN

What affective mechanisms underlie depression? How does patient affect respond to novel biologically-based treatments? These are fundamental questions for clinical research and treatment.

Recent breakthroughs in automated multimodal analysis and synthesis make possible objective, valid, and efficient clinically useful behavioral indicators to address these and related questions. He leads interdisciplinary and inter-institutional efforts to develop advanced methods of automatic analysis and synthesis of face and body movement and applies them to research in human emotion, communication, psychopathology, and biomedicine. Compuuter research has been supported by grants from the U.

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National Institutes of Health and U. National Science Foundation among other sponsors. While this metaphor is indeed a promising medium of visual communication, there are a number of inherent limitations in human motor control, drawing skill, perception, and the ambiguities of inference, that make the leap from 2D input to 3D imgo a challenging task.

In this talk, I will present recent research, open challenges in the perception of shape from sketch input, and highlights of various commputer such as true2form, www. Conference October 29 th – November 1 st Thematic Workshops May 15 th Proposal Deadline May 28 th Notification to Organizers to be cmoputer Workshop paper submission deadline to be decided Notification of paper acceptance Aug 27 th Camera-ready deadline for submitted papers tentative.

Submission deadline hard deadline Sep 20 th Notification of acceptance.